Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 4 ก.ย. 2021 @ 1: 09am

Fix for hang issue when using this mod with Sukritact's Simple UI.

อัปเดต: 23 ก.ย. 2020 @ 3: 17pm

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

อัปเดต: 11 ก.ค. 2020 @ 10: 20pm

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

อัปเดต: 15 พ.ค. 2020 @ 12: 52am

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

อัปเดต: 24 เม.ย. 2020 @ 10: 58pm

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

อัปเดต: 18 มี.ค. 2020 @ 11: 52pm

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

อัปเดต: 16 มี.ค. 2020 @ 1: 24pm

Commented out print statements that were put in for Lua debug.

อัปเดต: 14 มี.ค. 2020 @ 4: 49pm

อัปเดต: 10 มี.ค. 2020 @ 12: 33am

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

อัปเดต: 20 ก.พ. 2020 @ 9: 22pm