Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
10件中 1-10 を表示
更新:2021年9月4日 @ 1時09分

Fix for hang issue when using this mod with Sukritact's Simple UI.

更新:2020年9月23日 @ 15時17分

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

更新:2020年7月11日 @ 22時20分

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

更新:2020年5月15日 @ 0時52分

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

更新:2020年4月24日 @ 22時58分

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

更新:2020年3月18日 @ 23時52分

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

更新:2020年3月16日 @ 13時24分

Commented out print statements that were put in for Lua debug.

更新:2020年3月14日 @ 16時49分

更新:2020年3月10日 @ 0時33分

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

更新:2020年2月20日 @ 21時22分