Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Wyświetlanie 1-10 z 10 pozycji
Aktualizacja: 4 września 2021 o godz. 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Aktualizacja: 23 września 2020 o godz. 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Aktualizacja: 11 lipca 2020 o godz. 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Aktualizacja: 15 maja 2020 o godz. 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Aktualizacja: 24 kwietnia 2020 o godz. 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Aktualizacja: 18 marca 2020 o godz. 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Aktualizacja: 16 marca 2020 o godz. 13:24

Commented out print statements that were put in for Lua debug.

Aktualizacja: 14 marca 2020 o godz. 16:49

Aktualizacja: 10 marca 2020 o godz. 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Aktualizacja: 20 lutego 2020 o godz. 21:22