Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
1–10/10 bejegyzés mutatása
Frissítés: 2021. szept. 4. @ 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Frissítés: 2020. szept. 23. @ 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Frissítés: 2020. júl. 11. @ 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Frissítés: 2020. máj. 15. @ 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Frissítés: 2020. ápr. 24. @ 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Frissítés: 2020. márc. 18. @ 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Frissítés: 2020. márc. 16. @ 13:24

Commented out print statements that were put in for Lua debug.

Frissítés: 2020. márc. 14. @ 16:49

Frissítés: 2020. márc. 10. @ 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Frissítés: 2020. febr. 20. @ 21:22