Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Affichage des entrées 1-10 sur 10
Mis à jour le : 4 sept. 2021 à 1h09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Mis à jour le : 23 sept. 2020 à 15h17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Mis à jour le : 11 juil. 2020 à 22h20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Mis à jour le : 15 mai 2020 à 0h52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Mis à jour le : 24 avr. 2020 à 22h58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Mis à jour le : 18 mars 2020 à 23h52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Mis à jour le : 16 mars 2020 à 13h24

Commented out print statements that were put in for Lua debug.

Mis à jour le : 14 mars 2020 à 16h49

Mis à jour le : 10 mars 2020 à 0h33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Mis à jour le : 20 févr. 2020 à 21h22