Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
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Uppdatering: 4 sep, 2021 @ 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Uppdatering: 23 sep, 2020 @ 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Uppdatering: 11 jul, 2020 @ 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Uppdatering: 15 maj, 2020 @ 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Uppdatering: 24 apr, 2020 @ 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Uppdatering: 18 mar, 2020 @ 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Uppdatering: 16 mar, 2020 @ 13:24

Commented out print statements that were put in for Lua debug.

Uppdatering: 14 mar, 2020 @ 16:49

Uppdatering: 10 mar, 2020 @ 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Uppdatering: 20 feb, 2020 @ 21:22