Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
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Aggiornamento: 4 set 2021, 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Aggiornamento: 23 set 2020, 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Aggiornamento: 11 lug 2020, 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Aggiornamento: 15 mag 2020, 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Aggiornamento: 24 apr 2020, 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Aggiornamento: 18 mar 2020, 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Aggiornamento: 16 mar 2020, 13:24

Commented out print statements that were put in for Lua debug.

Aggiornamento: 14 mar 2020, 16:49

Aggiornamento: 10 mar 2020, 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Aggiornamento: 20 feb 2020, 21:22