Sid Meier's Civilization VI

Sid Meier's Civilization VI

Key Loyalties
Ergebnisse 1–10 von 10
Update: 4. Sep. 2021 um 1:09

Fix for hang issue when using this mod with Sukritact's Simple UI.

Update: 23. Sep. 2020 um 15:17

Created better penalty checks so that cities that joined you due to a loyalty flip have no penalty. Cities gifted to you have -5 penalty. Cities captured through combat still have -10.
Added simple loyalty bonuses based off number of districts/wonders in a city. Plan to expand on this in the future.

Update: 11. Jul. 2020 um 22:20

Removed Rise & Fall expansion from the dependencies so that those with only Gathering Storm can activate the mod.
Updated Compatibility/CityBannerManager_Suk_UI.lua to the latest version.

Update: 15. Mai 2020 um 0:52

Fixed bug that made captured cities start with (max loyalty - 50) which could result in cities starting with 0 loyalty.

Update: 24. Apr. 2020 um 22:58

Updated to maintain compatibility with Sukritact's simple UI adjustments mod.

Update: 18. Mrz. 2020 um 23:52

Removed always loyal benefit from palace. Instead capital recieves no maximum loyalty penalty.

Update: 16. Mrz. 2020 um 13:24

Commented out print statements that were put in for Lua debug.

Update: 14. Mrz. 2020 um 16:49

Update: 10. Mrz. 2020 um 0:33

UI fixes and code cleanup.
Added special handling for compatability with Simple UI mod.

Update: 20. Feb. 2020 um 21:22