XCOM 2
A Requiem For Man: The Requiem Legion
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Uppdatering: 11 aug @ 8:23

Further endgame balance tweaking

Uppdatering: 11 aug @ 1:54

Forgot to ship updated localization, whoops

Uppdatering: 11 aug @ 1:52

A pretty major rebalancing/tweaks of a large portion of enemies.
A bit less alphastrikey overall.

Uppdatering: 9 aug @ 15:32

Animation updates

Uppdatering: 6 aug @ 12:05

Tweaked how crucible of light handles calculations

Uppdatering: 5 aug @ 10:55

Fixed a bug in hardmode that could result in a regeneration effect reviving dead units

Uppdatering: 4 aug @ 23:23

Tweaked a few underlying calculations that didn't always work quite right under very specific circumstances most players would never encounter.

Uppdatering: 2 aug @ 10:20

Mod<>Mod Compatibility: Fixed an issue that could cause the RSRS to rebuild pods that DABFL had modified, due to pod info post-DABFL modification not matching the info the stored in te mission manager.

Uppdatering: 31 jul @ 0:10

small bug fix

Uppdatering: 23 jul @ 12:25

Small code updates