XCOM 2
A Requiem For Man: The Requiem Legion
Viser 61–70 av 366 bidrag
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Oppdatering: 5. des. 2024 @ 11.20

More engoodening of AI behaviors. Or enbaddening, depending on perspective.

Oppdatering: 3. des. 2024 @ 23.12

A few needed tweaks and some minor improvements

Oppdatering: 2. des. 2024 @ 10.17

Some more AI improvements, a bugfix, and a small content update

Oppdatering: 29. nov. 2024 @ 11.03

First patch of a series of AI enhancements

Oppdatering: 25. nov. 2024 @ 8.27

A few refinements and a fix for an edge case bug

Oppdatering: 25. nov. 2024 @ 7.07

A few bugfixes

Oppdatering: 25. nov. 2024 @ 0.34

Some adjustments and AI tweaks

Oppdatering: 17. nov. 2024 @ 16.18

Requiem Legion: Version Hermes_10201

Away with ye, terribly written at some ungodly hour past midnight localization!

A major localization enhancement pass has been made to make YAF1 great again, enemy ability text should be much more easily legible and straightforward to understand.

Major engine-level component optimization pass. Estimated average of 10-15 FPS improvement with Requiem units while under heavy load, in some particular cases, as high as a 30 FPS improvement under very specific scenarios. FPS gains may be greater on lower dependant on hardware or situation, but should see universal improvements in longer missions, especially ones with lots of Requiem units.

A few minor balance tweaks, a few mechanical tweaks to bring things more properly in line with localization and be less weird, and also a few bug fixes and quality of life improvements.

Oppdatering: 6. nov. 2024 @ 9.29

Updated some localization for better clarity.

Oppdatering: 4. nov. 2024 @ 9.51

Now utilizes Robojumper's Post-Process Status Effects Visualization if the mod is installed. :)