XCOM 2
A Requiem For Man: The Requiem Legion
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Aggiornamento: 11 ago, 8:23

Further endgame balance tweaking

Aggiornamento: 11 ago, 1:54

Forgot to ship updated localization, whoops

Aggiornamento: 11 ago, 1:52

A pretty major rebalancing/tweaks of a large portion of enemies.
A bit less alphastrikey overall.

Aggiornamento: 9 ago, 15:32

Animation updates

Aggiornamento: 6 ago, 12:05

Tweaked how crucible of light handles calculations

Aggiornamento: 5 ago, 10:55

Fixed a bug in hardmode that could result in a regeneration effect reviving dead units

Aggiornamento: 4 ago, 23:23

Tweaked a few underlying calculations that didn't always work quite right under very specific circumstances most players would never encounter.

Aggiornamento: 2 ago, 10:20

Mod<>Mod Compatibility: Fixed an issue that could cause the RSRS to rebuild pods that DABFL had modified, due to pod info post-DABFL modification not matching the info the stored in te mission manager.

Aggiornamento: 31 lug, 0:10

small bug fix

Aggiornamento: 23 lug, 12:25

Small code updates