XCOM 2
A Requiem For Man: The Requiem Legion
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Update: Aug 11 @ 8:23am

Further endgame balance tweaking

Update: Aug 11 @ 1:54am

Forgot to ship updated localization, whoops

Update: Aug 11 @ 1:52am

A pretty major rebalancing/tweaks of a large portion of enemies.
A bit less alphastrikey overall.

Update: Aug 9 @ 3:32pm

Animation updates

Update: Aug 6 @ 12:05pm

Tweaked how crucible of light handles calculations

Update: Aug 5 @ 10:55am

Fixed a bug in hardmode that could result in a regeneration effect reviving dead units

Update: Aug 4 @ 11:23pm

Tweaked a few underlying calculations that didn't always work quite right under very specific circumstances most players would never encounter.

Update: Aug 2 @ 10:20am

Mod<>Mod Compatibility: Fixed an issue that could cause the RSRS to rebuild pods that DABFL had modified, due to pod info post-DABFL modification not matching the info the stored in te mission manager.

Update: Jul 31 @ 12:10am

small bug fix

Update: Jul 23 @ 12:25pm

Small code updates