Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 91-100 of 186 entries
< 1 ... 8  9  10  11  12 ... 19 >
Update: Nov 4, 2024 @ 3:58pm

More negative entity ID fixes for hud targeting/target cycling

Update: Oct 28, 2024 @ 12:20pm

Update: Oct 21, 2024 @ 12:59pm

Update: Oct 21, 2024 @ 10:39am

Update: Oct 20, 2024 @ 3:47pm

Update: Oct 20, 2024 @ 1:04pm

Update: Oct 20, 2024 @ 12:49pm

Debugging breadcrumbs

Update: Oct 20, 2024 @ 10:49am

Update: Oct 15, 2024 @ 9:11am

- Updated default behavior for targeting biologicals (on if turret can target characters) and neutrals (off) to be consistent across survival and creative world. Only applies to newly placed turrets, will not impact existing BPs.

Update: Oct 14, 2024 @ 7:35pm

- Fixed BaseDamageCutoff not including scaling