Space Engineers

Space Engineers

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WeaponCore - 2.5
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Type: Mod
Mod category: Block, Script, Modpack
标签: ServerScripts
文件大小
发表于
更新日期
31.608 MB
2024 年 2 月 4 日 下午 7:15
11 月 4 日 上午 6:59
193 项改动说明 ( 查看 )

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WeaponCore - 2.5

描述
Version: CoreSystems - 2.5(25)

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.

This "mod" by itself does not add new weapons to the game, it is the framework (engine) by which other weapon mod authors may create pretty much any kind of weapon they can imagine.

This mod will convert all of the default vanilla weapons to WC versions. In addition it will remove any incompatible third party weapon blocks from the world, unless you override this behavior in game.

WC Wiki
https://github.com/Ash-LikeSnow/WeaponCore/wiki

Current WC ModList
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList

If you appreciate WeaponCore upvote and consider donating:
https://www.patreon.com/user?u=14228932

Discord Server
https://discord.gg/AHAXmgd5Kq

Having issues? Click the link below:
Step 1: Follow these instructions to clear cache, use ModId: 3154371364:

https://gist.github.com/THDigi/6314052c53c7bb411eea24ab59522098

Step 2: Create fresh world, adding only the WeaponCore (No Other Mods!)

Step 3: Create two simple grids, each with a station terminal, gatling turret and reactor. Make sure they are in range of each other and of enemy factions.

Still having issues? Join the discord for help.

Incompatibility
The WC team and many other mod authors receive a constant stream of "bug reports" and confused users due to inherent incompatibilities between WeaponCore and mods based on Vanilla weapons.

If you have incompatible third party weapon blocks in your worlds, are willing to accept loss of functionality and instability you can enable UnsupportedMode by typing "/wc unsupportedmode" in the chat console or by editing the mods world config file.

There is a "ThirdParty whitelist" for known compatible mods, e.g: Beam Drill mod by Gwin.

[Howto/Guide]
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
https://www.youtube.com/watch?v=BnuRdispD1E
https://www.youtube.com/watch?v=FOmeLkHtapE
https://www.youtube.com/watch?v=bRMUwAYCxuk
https://www.youtube.com/watch?v=36Y4Pn5DRC4

[Moders Guide]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1998506274

Useful WC Programblock scripts
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2197435489

To mod authors that use this framework I only ask that you include a link to this page, but I would very much appreciate if you let your users know they can contribute to this project if they would like. Thanks.

Example for Weapon Modders:
https://github.com/Ash-LikeSnow/CoreParts

ProgramBlock API Howto
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178802013

Thanks to Ash for server override enhancements and quality of life work on v2. Thanks to CriegwareFare for his work on the block animations and assisting with ammo inventory and weapon loading ui! Thanks to NukeGuard for the awesome GUI/HUD design and textures. Thanks to Derek for weapon area placement limit feature. Thanks to the math wizard himself Whiplash for all of his help with the mind bending math required to pull off the advanced target tracking and smart projectile guidance systems is this mod. Thanks to BDCarrillo for his help with eliminating the last of Keens grid area effect damage code and working on the drone code.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!



License:
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License

热门讨论 查看全部(15)
9
6 月 17 日 上午 7:01
Custom turret solution?
Vivi
13
5 月 13 日 下午 4:10
My vanilla turrets wont fire
Stefan
2
8 月 3 日 下午 7:03
WC UNSUPPORTED MODE
Federoke
655 条留言
Abisius Xarvenius Carbensius 11 月 13 日 上午 3:25 
@invisibleplayer
in past cases this was either due to file corruption or a mod conflict (for example using a weaponrangeextendermod made for the vanilla weaponframework together with weaponcore), please go over the "standard first aid list" postet directly before your comment and see if it helps.

if it doesnt help please report in with logs and an exampelworld on the discord linked inside the moddescription so that it can be looked at.
invisibleplayer 11 月 13 日 上午 2:36 
So for some reason the AI on my turrets are not working. Anyone know how to to fix it?
Abisius Xarvenius Carbensius 11 月 10 日 下午 6:13 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 11 月 10 日 下午 6:13 
@Бородач
if you experience it with weapons from a wc based weaponmod i would like to point you towards that specific mod as its quite possible they need to change some stuff on hot they made the weapons.

if its happening regardless of the wc based mod used you will need to provide logs and an exampleworld (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for problem reproduction) via the discord linked inside the moddescription so that a investigation on it can be done.
but to sort out if it is possibly a mod conflict or file corruption please go over the "standard first aid list" first.
Бородач 11 月 10 日 下午 5:08 
Why do my weapons automatically fire at dead ships through voxels? Are the torpedoes aimed not at my targets, but at the nearest ones? How to fix it?
Abisius Xarvenius Carbensius 10 月 30 日 上午 6:22 
@Skaidri
totally forgot about the possibility of differing faction relations, though the default relations should be the same.

happens if the grids in question cant handle the gravity.
most mes mods updated after the arrival or pertam are capable of handling all vanilla planets (so up to 1.2g), but anything more than 0.1g above that is pure luck if it can fly in my experience.

for parallax, incon, imber and reavers i can definitly say they can handle all vanilla planets as i used them in every world i had mes in so far and like to start out on pertam.

for deeper stuff i would point you towards the mes discord.
Skaidri 10 月 30 日 上午 5:23 
I'm sorry it turned out that for some reason, even tho my friend is with me in the same faction, hostile enemy faction weren't hostile to him. He has neutral rep with everyone. Once dumped 3 mags from 3 gatlings into enemy base, it started attking him.

Anyway I've noticed another issue and I know it's propably not the place to ask since it's about other mod - MES but maybe you'll know something

I've noticed with help of admin tools that npc ecounters are spawned but laying around destroyed/crashed. Every small gird NPC I check is not functional beacuse it crashed into the ground. is it normal?
Abisius Xarvenius Carbensius 10 月 29 日 下午 3:49 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 10 月 29 日 下午 3:49 
@Skaidri
that shouldnt happen and is something i didnt experience myself when playing together with others in coop.
i would point towards a mod conflict, file corruption or if you use plugins a conflict with a plugin.
please go over the "standard first aid list" and if that one doesnt help report in on the discord linked inside the moddescription with logs, an example world (world with no more mods than absolutly neccessary to reproduce the problem and a premade situation for problem reproduction) and an as good as possible description of the problem at hand.
Skaidri 10 月 29 日 下午 2:19 
so im playing with MES, turrets for some reason only aggro one me (host) and on my grids but they wont agrro on my friend and his grids atall. We are both in same faction and he can do whatever he wants with enemy base - he dont get any agrro