Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 91-100 din 186 intrări
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Actualizare: 4 nov. 2024 @ 15:58

More negative entity ID fixes for hud targeting/target cycling

Actualizare: 28 oct. 2024 @ 12:20

Actualizare: 21 oct. 2024 @ 12:59

Actualizare: 21 oct. 2024 @ 10:39

Actualizare: 20 oct. 2024 @ 15:47

Actualizare: 20 oct. 2024 @ 13:04

Actualizare: 20 oct. 2024 @ 12:49

Debugging breadcrumbs

Actualizare: 20 oct. 2024 @ 10:49

Actualizare: 15 oct. 2024 @ 9:11

- Updated default behavior for targeting biologicals (on if turret can target characters) and neutrals (off) to be consistent across survival and creative world. Only applies to newly placed turrets, will not impact existing BPs.

Actualizare: 14 oct. 2024 @ 19:35

- Fixed BaseDamageCutoff not including scaling