Space Engineers

Space Engineers

WeaponCore - 2.5
Exibindo entradas 91–100 de 201
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Atualização: 31 de mar. às 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Atualização: 26 de mar. às 13:23

- Added "Force Reload" button in terminal

Atualização: 25 de mar. às 15:32

- UI Rework and clarifications

Atualização: 18 de mar. às 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Atualização: 16 de mar. às 21:12

Atualização: 16 de mar. às 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Atualização: 16 de fev. às 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Atualização: 10 de fev. às 17:39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Atualização: 23 de jan. às 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Atualização: 15 de jan. às 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin