Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: Oct 2 @ 12:47pm

Update: Oct 2 @ 6:48am

Update: Oct 1 @ 3:31pm

gG

Update: Oct 1 @ 11:40am

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Update: Sep 29 @ 3:20pm

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Update: Sep 27 @ 7:16am

Update: Sep 22 @ 2:00pm

- Fixed hand weapon fragments not interacting with firing player

Update: Sep 16 @ 10:51am

- Added friendly character logic to weapon LOS checks

Update: Sep 16 @ 6:07am

- Bugfix for damage events done to characters throwing a key not found error

Update: Sep 15 @ 6:50pm

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods