Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: Apr 14 @ 9:13am

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Update: Apr 8 @ 11:44am

Update: Apr 7 @ 1:13pm

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Update: Apr 3 @ 1:52pm

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Update: Apr 2 @ 12:32pm

(excluding point defense against projectiles) from the delay for LOS checks

Update: Mar 31 @ 1:27pm

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Update: Mar 26 @ 1:23pm

- Added "Force Reload" button in terminal

Update: Mar 25 @ 3:32pm

- UI Rework and clarifications

Update: Mar 18 @ 6:57am

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Update: Mar 16 @ 9:12pm