Noita
Component Explorer
Se afișează 11-20 din 60 intrări
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Actualizare: 14 oct. 2024 @ 10:55

Set _DEBUG_DONT_SAVE_MAGIC_NUMBERS="1" magic number

Actualizare: 12 oct. 2024 @ 7:23

Add new enums (game effect and damage type)

Actualizare: 4 oct. 2024 @ 16:52

Added CTRL+SHIFT+U keybind for logger window

Actualizare: 2 oct. 2024 @ 10:52

Disable key repeat for window shortcuts

Actualizare: 17 sept. 2024 @ 17:19

Add animations viewer. Many thanks to Lamia for the idea and initial code.

Actualizare: 15 sept. 2024 @ 16:11

Added CTRL+SHIFT+I shortcut to toggle an entity window for the currently held item.
Added CE_WATCH_ENTITY global so other mod contexts can instruct CE to open an entity window.

Actualizare: 10 sept. 2024 @ 11:05

Fix types::iaabb not working

Actualizare: 8 sept. 2024 @ 7:06

Update memory addresses. Add world information scanner to menu when the mod is detected. Add mechanism for other mods to extend the CE menu.

Actualizare: 7 aug. 2024 @ 12:31

Switch entity transform inputs to EntityApplyTransform.
Use new imgui.TextLinkOpenURL when available.
Fix NXML inaccuracy.

Actualizare: 27 iul. 2024 @ 11:14

Add more entities to the props spawn window.
Right clicking the spawn button now gives you options for putting the name/path/id of the item into your clipboard.
Remove the 'run while game paused' option from repeat scripts.