Noita
Component Explorer
Ergebnisse 11–20 von 60
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Update: 14. Okt. 2024 um 10:55

Set _DEBUG_DONT_SAVE_MAGIC_NUMBERS="1" magic number

Update: 12. Okt. 2024 um 7:23

Add new enums (game effect and damage type)

Update: 4. Okt. 2024 um 16:52

Added CTRL+SHIFT+U keybind for logger window

Update: 2. Okt. 2024 um 10:52

Disable key repeat for window shortcuts

Update: 17. Sep. 2024 um 17:19

Add animations viewer. Many thanks to Lamia for the idea and initial code.

Update: 15. Sep. 2024 um 16:11

Added CTRL+SHIFT+I shortcut to toggle an entity window for the currently held item.
Added CE_WATCH_ENTITY global so other mod contexts can instruct CE to open an entity window.

Update: 10. Sep. 2024 um 11:05

Fix types::iaabb not working

Update: 8. Sep. 2024 um 7:06

Update memory addresses. Add world information scanner to menu when the mod is detected. Add mechanism for other mods to extend the CE menu.

Update: 7. Aug. 2024 um 12:31

Switch entity transform inputs to EntityApplyTransform.
Use new imgui.TextLinkOpenURL when available.
Fix NXML inaccuracy.

Update: 27. Jul. 2024 um 11:14

Add more entities to the props spawn window.
Right clicking the spawn button now gives you options for putting the name/path/id of the item into your clipboard.
Remove the 'run while game paused' option from repeat scripts.