Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 81-90 din 186 intrări
< 1 ... 7  8  9  10  11 ... 19 >
Actualizare: 16 mart. @ 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Actualizare: 16 febr. @ 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Actualizare: 10 febr. @ 17:39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Actualizare: 23 ian. @ 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Actualizare: 15 ian. @ 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Actualizare: 14 ian. @ 14:32

- Added new optional variable to set a minimum speed even if drag is used

Actualizare: 14 ian. @ 12:36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Actualizare: 8 ian. @ 5:47

Actualizare: 7 ian. @ 5:46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Actualizare: 4 ian. @ 7:31