Garry's Mod

Garry's Mod

Newtonian Physgun
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Uppdatering: 11 okt @ 16:11

- don't draw world beam if EF_NODRAW is set

Uppdatering: 3 jul @ 19:51

- raise max range to trace limit

Uppdatering: 20 maj @ 22:34

- fix for a certain addon detouring util.TraceLine[github.com]

Uppdatering: 9 apr @ 14:29

- fix for when trace result entity is null

Uppdatering: 5 apr @ 9:11

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Uppdatering: 5 apr @ 5:49

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Uppdatering: 20 feb @ 8:53

do not run Player:GetCurrentCommand clientside

Uppdatering: 19 feb @ 13:24

revert remove glitchy clientside falling fix

Uppdatering: 18 feb @ 20:59

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Uppdatering: 5 jan @ 22:31

check grabbed entity is alive, fix glitchy clientside falling