Garry's Mod

Garry's Mod

Newtonian Physgun
Ergebnisse 1–10 von 23
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Update: 11. Okt. um 16:11

- don't draw world beam if EF_NODRAW is set

Update: 3. Jul. um 19:51

- raise max range to trace limit

Update: 20. Mai um 22:34

- fix for a certain addon detouring util.TraceLine[github.com]

Update: 9. Apr. um 14:29

- fix for when trace result entity is null

Update: 5. Apr. um 9:11

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Update: 5. Apr. um 5:49

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Update: 20. Feb. um 8:53

do not run Player:GetCurrentCommand clientside

Update: 19. Feb. um 13:24

revert remove glitchy clientside falling fix

Update: 18. Feb. um 20:59

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Update: 5. Jan. um 22:31

check grabbed entity is alive, fix glitchy clientside falling