Garry's Mod

Garry's Mod

Newtonian Physgun
1-10 van 23 items weergegeven
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Update: 11 okt om 16:11
door Bonyoze

- don't draw world beam if EF_NODRAW is set

Update: 3 jul om 19:51
door Bonyoze

- raise max range to trace limit

Update: 20 mei om 22:34
door Bonyoze

- fix for a certain addon detouring util.TraceLine[github.com]

Update: 9 apr om 14:29
door Bonyoze

- fix for when trace result entity is null

Update: 5 apr om 9:11
door Bonyoze

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Update: 5 apr om 5:49
door Bonyoze

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Update: 20 feb om 8:53
door Bonyoze

do not run Player:GetCurrentCommand clientside

Update: 19 feb om 13:24
door Bonyoze

revert remove glitchy clientside falling fix

Update: 18 feb om 20:59
door Bonyoze

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Update: 5 jan om 22:31
door Bonyoze

check grabbed entity is alive, fix glitchy clientside falling