Garry's Mod

Garry's Mod

Newtonian Physgun
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Opdatering: 11. okt. kl. 16:11

- don't draw world beam if EF_NODRAW is set

Opdatering: 3. juli kl. 19:51

- raise max range to trace limit

Opdatering: 20. maj kl. 22:34

- fix for a certain addon detouring util.TraceLine[github.com]

Opdatering: 9. apr. kl. 14:29

- fix for when trace result entity is null

Opdatering: 5. apr. kl. 9:11

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Opdatering: 5. apr. kl. 5:49

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Opdatering: 20. feb. kl. 8:53

do not run Player:GetCurrentCommand clientside

Opdatering: 19. feb. kl. 13:24

revert remove glitchy clientside falling fix

Opdatering: 18. feb. kl. 20:59

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Opdatering: 5. jan. kl. 22:31

check grabbed entity is alive, fix glitchy clientside falling