Garry's Mod

Garry's Mod

Newtonian Physgun
Viser 1–10 av 23 bidrag
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Oppdatering: 11. okt. @ 16.11

- don't draw world beam if EF_NODRAW is set

Oppdatering: 3. juli @ 19.51

- raise max range to trace limit

Oppdatering: 20. mai @ 22.34

- fix for a certain addon detouring util.TraceLine[github.com]

Oppdatering: 9. apr. @ 14.29

- fix for when trace result entity is null

Oppdatering: 5. apr. @ 9.11

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Oppdatering: 5. apr. @ 5.49

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Oppdatering: 20. feb. @ 8.53

do not run Player:GetCurrentCommand clientside

Oppdatering: 19. feb. @ 13.24

revert remove glitchy clientside falling fix

Oppdatering: 18. feb. @ 20.59

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Oppdatering: 5. jan. @ 22.31

check grabbed entity is alive, fix glitchy clientside falling