Garry's Mod
Newtonian Physgun
Se afișează 1-10 din 23 intrări
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Actualizare: 11 oct. @ 16:11

- don't draw world beam if EF_NODRAW is set

Actualizare: 3 iul. @ 19:51

- raise max range to trace limit

Actualizare: 20 mai @ 22:34

- fix for a certain addon detouring util.TraceLine[github.com]

Actualizare: 9 apr. @ 14:29

- fix for when trace result entity is null

Actualizare: 5 apr. @ 9:11

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Actualizare: 5 apr. @ 5:49

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Actualizare: 20 febr. @ 8:53

do not run Player:GetCurrentCommand clientside

Actualizare: 19 febr. @ 13:24

revert remove glitchy clientside falling fix

Actualizare: 18 febr. @ 20:59

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Actualizare: 5 ian. @ 22:31

check grabbed entity is alive, fix glitchy clientside falling