Garry's Mod

Garry's Mod

Newtonian Physgun
Showing 1-10 of 23 entries
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Update: Oct 11 @ 4:11pm

- don't draw world beam if EF_NODRAW is set

Update: Jul 3 @ 7:51pm

- raise max range to trace limit

Update: May 20 @ 10:34pm

- fix for a certain addon detouring util.TraceLine[github.com]

Update: Apr 9 @ 2:29pm

- fix for when trace result entity is null

Update: Apr 5 @ 9:11am

- allow holding onto certain npcs that exist with physics after death
- follow the grabbed bone for players and certain npcs

Update: Apr 5 @ 5:49am

- fixed being unable to grab npcs that lack a physobj
- fixed physgun beam position being incorrect clientside when grabbing certain npcs
- fixed a singleplayer issue where the physgun beam would randomly be grabbing the wrong entity clientside
- fixed being unable to grab parented entities

Update: Feb 20 @ 8:53am

do not run Player:GetCurrentCommand clientside

Update: Feb 19 @ 1:24pm

revert remove glitchy clientside falling fix

Update: Feb 18 @ 8:59pm

movement prediction for world (thanks wholecream), remove glitchy clientside falling fix

Update: Jan 5 @ 10:31pm

check grabbed entity is alive, fix glitchy clientside falling