Garry's Mod
Physics Crash Guard
Показані результати 1–10 із 11
< 1  2 >
Оновлено: 3 серп. о 5:58

Refresh the code

Оновлено: 22 черв. о 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Оновлено: 6 черв. о 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Оновлено: 16 листоп. 2024 о 5:32

Quick clarification

Оновлено: 16 листоп. 2024 о 5:19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Оновлено: 11 лип. 2024 о 3:12

Minor change

Оновлено: 11 лип. 2024 о 3:06

Adjusted iterator: excluded doors (and gates), vehicles, npcs, and brush entities.

Оновлено: 29 січ. 2024 о 5:09

Misclicked. Ignore this update.

Оновлено: 29 січ. 2024 о 5:08

Fix #1. Exclude players and world [github.com]

Оновлено: 27 січ. 2024 о 23:04

0-timer -> GM:Tick [github.com]