Garry's Mod
Physics Crash Guard
Se afișează 1-10 din 11 intrări
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Actualizare: 3 aug. @ 5:58

Refresh the code

Actualizare: 22 iun. @ 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Actualizare: 6 iun. @ 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Actualizare: 16 nov. 2024 @ 5:32

Quick clarification

Actualizare: 16 nov. 2024 @ 5:19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Actualizare: 11 iul. 2024 @ 3:12

Minor change

Actualizare: 11 iul. 2024 @ 3:06

Adjusted iterator: excluded doors (and gates), vehicles, npcs, and brush entities.

Actualizare: 29 ian. 2024 @ 5:09

Misclicked. Ignore this update.

Actualizare: 29 ian. 2024 @ 5:08

Fix #1. Exclude players and world [github.com]

Actualizare: 27 ian. 2024 @ 23:04

0-timer -> GM:Tick [github.com]