Garry's Mod

Garry's Mod

Physics Crash Guard
Viser 1–10 av 11 bidrag
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Oppdatering: 3. aug. @ 5.58

Refresh the code

Oppdatering: 22. juni @ 4.17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Oppdatering: 6. juni @ 4.57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Oppdatering: 16. nov. 2024 @ 5.32

Quick clarification

Oppdatering: 16. nov. 2024 @ 5.19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Oppdatering: 11. juli 2024 @ 3.12

Minor change

Oppdatering: 11. juli 2024 @ 3.06

Adjusted iterator: excluded doors (and gates), vehicles, npcs, and brush entities.

Oppdatering: 29. jan. 2024 @ 5.09

Misclicked. Ignore this update.

Oppdatering: 29. jan. 2024 @ 5.08

Fix #1. Exclude players and world [github.com]

Oppdatering: 27. jan. 2024 @ 23.04

0-timer -> GM:Tick [github.com]