Garry's Mod
Physics Crash Guard
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Обновление: 3 авг. в 5:58

Refresh the code

Обновление: 22 юни в 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Обновление: 6 юни в 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Обновление: 16 ноем. 2024 в 5:32

Quick clarification

Обновление: 16 ноем. 2024 в 5:19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Обновление: 11 юли 2024 в 3:12

Minor change

Обновление: 11 юли 2024 в 3:06

Adjusted iterator: excluded doors (and gates), vehicles, npcs, and brush entities.

Обновление: 29 ян. 2024 в 5:09

Misclicked. Ignore this update.

Обновление: 29 ян. 2024 в 5:08

Fix #1. Exclude players and world [github.com]

Обновление: 27 ян. 2024 в 23:04

0-timer -> GM:Tick [github.com]