Garry's Mod

Garry's Mod

[LVS] - Star Wars
Ergebnisse 21–30 von 72
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Update: 2. Dez. 2023 um 13:13

fixes / changes
  • added category system to vehicles tab

Update: 14. Nov. 2023 um 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Update: 28. Okt. 2023 um 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Update: 17. Okt. 2023 um 17:40

fixes / changes
  • updated underwater engine stalling logic

Update: 15. Okt. 2023 um 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Update: 11. Okt. 2023 um 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Update: 11. Okt. 2023 um 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Update: 11. Okt. 2023 um 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Update: 25. Sep. 2023 um 0:52

fixes / changes
  • added ENT:GetVehicleType()

Update: 23. Aug. 2023 um 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage