Garry's Mod

Garry's Mod

[LVS] - Star Wars
Visar 21–30 av 72 poster
< 1  2  3  4  5 ... 8 >
Uppdatering: 2 dec, 2023 @ 13:13

fixes / changes
  • added category system to vehicles tab

Uppdatering: 14 nov, 2023 @ 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Uppdatering: 28 okt, 2023 @ 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Uppdatering: 17 okt, 2023 @ 17:40

fixes / changes
  • updated underwater engine stalling logic

Uppdatering: 15 okt, 2023 @ 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Uppdatering: 11 okt, 2023 @ 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Uppdatering: 11 okt, 2023 @ 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Uppdatering: 11 okt, 2023 @ 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Uppdatering: 25 sep, 2023 @ 0:52

fixes / changes
  • added ENT:GetVehicleType()

Uppdatering: 23 aug, 2023 @ 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage