Garry's Mod
[LVS] - Star Wars
Mostrando 21-30 de 72 aportaciones
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Actualización: 2 DIC 2023 a las 13:13

fixes / changes
  • added category system to vehicles tab

Actualización: 14 NOV 2023 a las 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Actualización: 28 OCT 2023 a las 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Actualización: 17 OCT 2023 a las 17:40

fixes / changes
  • updated underwater engine stalling logic

Actualización: 15 OCT 2023 a las 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Actualización: 11 OCT 2023 a las 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Actualización: 11 OCT 2023 a las 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Actualización: 11 OCT 2023 a las 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Actualización: 25 SEP 2023 a las 0:52

fixes / changes
  • added ENT:GetVehicleType()

Actualización: 23 AGO 2023 a las 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage