Garry's Mod
[LVS] - Star Wars
Se afișează 21-30 din 72 intrări
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Actualizare: 2 dec. 2023 @ 13:13

fixes / changes
  • added category system to vehicles tab

Actualizare: 14 nov. 2023 @ 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Actualizare: 28 oct. 2023 @ 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Actualizare: 17 oct. 2023 @ 17:40

fixes / changes
  • updated underwater engine stalling logic

Actualizare: 15 oct. 2023 @ 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Actualizare: 11 oct. 2023 @ 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Actualizare: 11 oct. 2023 @ 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Actualizare: 11 oct. 2023 @ 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Actualizare: 25 sept. 2023 @ 0:52

fixes / changes
  • added ENT:GetVehicleType()

Actualizare: 23 aug. 2023 @ 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage