Garry's Mod
[LVS] - Star Wars
Показване на 21 — 30 от 72 постъпления
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Обновление: 2 дек. 2023 в 13:13

fixes / changes
  • added category system to vehicles tab

Обновление: 14 ноем. 2023 в 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Обновление: 28 окт. 2023 в 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Обновление: 17 окт. 2023 в 17:40

fixes / changes
  • updated underwater engine stalling logic

Обновление: 15 окт. 2023 в 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Обновление: 11 окт. 2023 в 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Обновление: 11 окт. 2023 в 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Обновление: 11 окт. 2023 в 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Обновление: 25 септ. 2023 в 0:52

fixes / changes
  • added ENT:GetVehicleType()

Обновление: 23 авг. 2023 в 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage