Garry's Mod
[LVS] - Star Wars
Hiển thị 21-30 trong 72 mục
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Cập nhật: 2 Thg12, 2023 @ 1:13pm

fixes / changes
  • added category system to vehicles tab

Cập nhật: 14 Thg11, 2023 @ 10:48am

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Cập nhật: 28 Thg10, 2023 @ 2:06pm

fixes / changes
  • fixed aat & atte turret prediction not working

Cập nhật: 17 Thg10, 2023 @ 5:40pm

fixes / changes
  • updated underwater engine stalling logic

Cập nhật: 15 Thg10, 2023 @ 3:52pm

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Cập nhật: 11 Thg10, 2023 @ 8:26am

fixes / changes
  • fixed my own personal rendering 9/11 incident

Cập nhật: 11 Thg10, 2023 @ 7:50am

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Cập nhật: 11 Thg10, 2023 @ 5:16am

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Cập nhật: 25 Thg09, 2023 @ 12:52am

fixes / changes
  • added ENT:GetVehicleType()

Cập nhật: 23 Thg08, 2023 @ 2:54pm

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage