Garry's Mod

Garry's Mod

[LVS] - Star Wars
Viser 21–30 av 72 bidrag
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Oppdatering: 2. des. 2023 @ 13.13

fixes / changes
  • added category system to vehicles tab

Oppdatering: 14. nov. 2023 @ 10.48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Oppdatering: 28. okt. 2023 @ 14.06

fixes / changes
  • fixed aat & atte turret prediction not working

Oppdatering: 17. okt. 2023 @ 17.40

fixes / changes
  • updated underwater engine stalling logic

Oppdatering: 15. okt. 2023 @ 15.52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Oppdatering: 11. okt. 2023 @ 8.26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Oppdatering: 11. okt. 2023 @ 7.50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Oppdatering: 11. okt. 2023 @ 5.16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Oppdatering: 25. sep. 2023 @ 0.52

fixes / changes
  • added ENT:GetVehicleType()

Oppdatering: 23. aug. 2023 @ 14.54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage