Garry's Mod

Garry's Mod

[LVS] - Star Wars
Viser 21-30 af 72 forekomster
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Opdatering: 2. dec. 2023 kl. 13:13

fixes / changes
  • added category system to vehicles tab

Opdatering: 14. nov. 2023 kl. 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Opdatering: 28. okt. 2023 kl. 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Opdatering: 17. okt. 2023 kl. 17:40

fixes / changes
  • updated underwater engine stalling logic

Opdatering: 15. okt. 2023 kl. 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Opdatering: 11. okt. 2023 kl. 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Opdatering: 11. okt. 2023 kl. 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Opdatering: 11. okt. 2023 kl. 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Opdatering: 25. sep. 2023 kl. 0:52

fixes / changes
  • added ENT:GetVehicleType()

Opdatering: 23. aug. 2023 kl. 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage