Garry's Mod

Garry's Mod

[LVS] - Star Wars
21–30/72 bejegyzés mutatása
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Frissítés: 2023. dec. 2. @ 13:13

fixes / changes
  • added category system to vehicles tab

Frissítés: 2023. nov. 14. @ 10:48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Frissítés: 2023. okt. 28. @ 14:06

fixes / changes
  • fixed aat & atte turret prediction not working

Frissítés: 2023. okt. 17. @ 17:40

fixes / changes
  • updated underwater engine stalling logic

Frissítés: 2023. okt. 15. @ 15:52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Frissítés: 2023. okt. 11. @ 8:26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Frissítés: 2023. okt. 11. @ 7:50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Frissítés: 2023. okt. 11. @ 5:16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Frissítés: 2023. szept. 25. @ 0:52

fixes / changes
  • added ENT:GetVehicleType()

Frissítés: 2023. aug. 23. @ 14:54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage