Garry's Mod

Garry's Mod

[LVS] - Star Wars
Näytetään 21–30 / 72
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Päivitys: 2.12.2023 klo 13.13

fixes / changes
  • added category system to vehicles tab

Päivitys: 14.11.2023 klo 10.48

fixes / changes
  • fixed inactive vehicles never going physics sleep
  • improved ground ai target finding

Päivitys: 28.10.2023 klo 14.06

fixes / changes
  • fixed aat & atte turret prediction not working

Päivitys: 17.10.2023 klo 17.40

fixes / changes
  • updated underwater engine stalling logic

Päivitys: 15.10.2023 klo 15.52

fixes / changes
  • fixed duplicator erroring out on at-te and fakehoverbase

Päivitys: 11.10.2023 klo 8.26

fixes / changes
  • fixed my own personal rendering 9/11 incident

Päivitys: 11.10.2023 klo 7.50

fixes / changes
  • fixed ATTE being invisible after last framework update
  • fixed glass not rendering on LAAT

Päivitys: 11.10.2023 klo 5.16

fixes / changes
  • fixed player getting stuck on the fakehover base spherical wheels

Päivitys: 25.9.2023 klo 0.52

fixes / changes
  • added ENT:GetVehicleType()

Päivitys: 23.8.2023 klo 14.54

fixes / changes
  • fixed missile performance being inconsistant on servers with high maxvelocity physics setting
  • engine damage system now uses health instead of one-hit-death method. By default engine health is 1/10 of max vehicle health, but can be changed in your self:AddEngine( pos, ang, mins, maxs, health ) line which now has an option for editing boundingbox mins/maxs aswell
  • nerfed HSD beamlaser damage to match iftx beamlaser damage