Call to Arms
Neverending Maps
Показані результати 1–10 із 26
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Оновлено: 19 берез. 2022 о 7:40

Оновлено: 7 берез. 2022 о 20:36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Оновлено: 18 листоп. 2021 о 19:02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Оновлено: 13 берез. 2021 о 7:39

Оновлено: 11 берез. 2021 о 9:32

Оновлено: 26 лют. 2021 о 11:52

Оновлено: 5 лют. 2021 о 15:12

Оновлено: 21 січ. 2021 о 7:09

Оновлено: 8 січ. 2021 о 8:26

Оновлено: 27 груд. 2020 о 14:47

Moving artillery units into medium armor set due to how powerful they are.