Call to Arms
Neverending Maps
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Ενημέρωση: 19 Μαρ 2022 στις 7:40

Ενημέρωση: 7 Μαρ 2022 στις 20:36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Ενημέρωση: 18 Νοε 2021 στις 19:02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Ενημέρωση: 13 Μαρ 2021 στις 7:39

Ενημέρωση: 11 Μαρ 2021 στις 9:32

Ενημέρωση: 26 Φεβ 2021 στις 11:52

Ενημέρωση: 5 Φεβ 2021 στις 15:12

Ενημέρωση: 21 Ιαν 2021 στις 7:09

Ενημέρωση: 8 Ιαν 2021 στις 8:26

Ενημέρωση: 27 Δεκ 2020 στις 14:47

Moving artillery units into medium armor set due to how powerful they are.