Call to Arms

Call to Arms

Neverending Maps
Showing 1-10 of 26 entries
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Update: Mar 19, 2022 @ 7:40am

Update: Mar 7, 2022 @ 8:36pm

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Update: Nov 18, 2021 @ 7:02pm

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Update: Mar 13, 2021 @ 7:39am

Update: Mar 11, 2021 @ 9:32am

Update: Feb 26, 2021 @ 11:52am

Update: Feb 5, 2021 @ 3:12pm

Update: Jan 21, 2021 @ 7:09am

Update: Jan 8, 2021 @ 8:26am

Update: Dec 27, 2020 @ 2:47pm

Moving artillery units into medium armor set due to how powerful they are.