Call to Arms

Call to Arms

Neverending Maps
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Päivitys: 19.3.2022 klo 7.40

Päivitys: 7.3.2022 klo 20.36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Päivitys: 18.11.2021 klo 19.02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Päivitys: 13.3.2021 klo 7.39

Päivitys: 11.3.2021 klo 9.32

Päivitys: 26.2.2021 klo 11.52

Päivitys: 5.2.2021 klo 15.12

Päivitys: 21.1.2021 klo 7.09

Päivitys: 8.1.2021 klo 8.26

Päivitys: 27.12.2020 klo 14.47

Moving artillery units into medium armor set due to how powerful they are.