Call to Arms

Call to Arms

Neverending Maps
Viser 1-10 af 26 forekomster
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Opdatering: 19. mar. 2022 kl. 7:40

Opdatering: 7. mar. 2022 kl. 20:36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Opdatering: 18. nov. 2021 kl. 19:02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Opdatering: 13. mar. 2021 kl. 7:39

Opdatering: 11. mar. 2021 kl. 9:32

Opdatering: 26. feb. 2021 kl. 11:52

Opdatering: 5. feb. 2021 kl. 15:12

Opdatering: 21. jan. 2021 kl. 7:09

Opdatering: 8. jan. 2021 kl. 8:26

Opdatering: 27. dec. 2020 kl. 14:47

Moving artillery units into medium armor set due to how powerful they are.