Call to Arms

Call to Arms

Neverending Maps
Ergebnisse 1–10 von 26
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Update: 19. Mrz. 2022 um 7:40

Update: 7. Mrz. 2022 um 20:36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Update: 18. Nov. 2021 um 19:02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Update: 13. Mrz. 2021 um 7:39

Update: 11. Mrz. 2021 um 9:32

Update: 26. Feb. 2021 um 11:52

Update: 5. Feb. 2021 um 15:12

Update: 21. Jan. 2021 um 7:09

Update: 8. Jan. 2021 um 8:26

Update: 27. Dez. 2020 um 14:47

Moving artillery units into medium armor set due to how powerful they are.