Call to Arms

Call to Arms

Neverending Maps
1–10/26 bejegyzés mutatása
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Frissítés: 2022. márc. 19. @ 7:40

Frissítés: 2022. márc. 7. @ 20:36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Frissítés: 2021. nov. 18. @ 19:02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Frissítés: 2021. márc. 13. @ 7:39

Frissítés: 2021. márc. 11. @ 9:32

Frissítés: 2021. febr. 26. @ 11:52

Frissítés: 2021. febr. 5. @ 15:12

Frissítés: 2021. jan. 21. @ 7:09

Frissítés: 2021. jan. 8. @ 8:26

Frissítés: 2020. dec. 27. @ 14:47

Moving artillery units into medium armor set due to how powerful they are.