Call to Arms

Call to Arms

Neverending Maps
Viser 1–10 av 26 bidrag
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Oppdatering: 19. mars 2022 @ 7.40

Oppdatering: 7. mars 2022 @ 20.36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Oppdatering: 18. nov. 2021 @ 19.02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Oppdatering: 13. mars 2021 @ 7.39

Oppdatering: 11. mars 2021 @ 9.32

Oppdatering: 26. feb. 2021 @ 11.52

Oppdatering: 5. feb. 2021 @ 15.12

Oppdatering: 21. jan. 2021 @ 7.09

Oppdatering: 8. jan. 2021 @ 8.26

Oppdatering: 27. des. 2020 @ 14.47

Moving artillery units into medium armor set due to how powerful they are.